We are reinventing Spatial Design as a practice.
Research, unnecessary prototyping, ideation, sourcing
Micro-controllers, weables, furniture, products
Urbanism, resource platform building, methodology
Metaverse design, VR/AR/XR, immersive Experiences
Buildings, interiorities, neuroscience and space.
Narratives, image, sound, video, media art
The think tank maintains a position away from the urgency of practice. The unit engages with conceptual narrative building, formal prototyping, concept and methodology development, technology experimentation, and computation through developing tools and solutions using code.
The Urbanitarium navigates the complexity of the multilayered urban context through urban innovation and forward thinking across multiple design systems.
Urbanism is a Science. Urbanitarium is where it happens.
The Architecture Unit operates at the building scale and engages with a process-driven world-creation methodology.
“Architecture is the cultural discourse of critically and actively engaging with the production of interiorities.”
The Objects Unit creates props to populate the worlds we design.
The unit’s main workspace is product design, conceiving wearables, furniture, light fixtures, rugs, toys, and other useful and useless things.
Spatialization Takes Command.
While experience is at the center of all spatial design practice, Fada engages with virtual spatiology and extended reality journeys.
LaG explores creative production at the intersection of technology, new media, and art.
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